Skip to content

Factions3 Logo

Pl3xMap Integration

Factions integrates with Pl3xMap to display faction territories on the Pl3xMap web interface. Pl3xMap is a minimalistic 2D world map; Factions draws territory as polygons with holes (unclaimed areas inside faction land are cut out). Popups show faction information when clicking on territory.

Note

For more information about Pl3xMap, visit the GitHub repository or Modrinth.

Shared configuration

Most map-related settings are shared across all map integrations (Dynmap, BlueMap, SquareMap, and Pl3xMap). Only pl3xmapEnabled and pl3xmapLogTimeSpent are specific to Pl3xMap. The shared settings use the map* prefix and are documented below; changing them affects all enabled map integrations.

Features

Territory Visualization

  • 2D Polygons with Holes: Faction territories displayed as colored polygons; unclaimed areas inside faction land are shown as holes
  • Multi-World Support: Territories shown for all worlds with faction claims
  • Connected Territory Detection: Adjacent chunks grouped into single polygons
  • Real-Time Updates: Territory changes reflected on the map within 15 seconds
  • Asynchronous Processing: Updates occur without impacting server performance

Faction Information Popups

When clicking on faction territory, detailed information is displayed:

  • Faction name and description
  • Leader and member list
  • Faction age and founded date
  • Bank balance (if economy integration enabled)
  • Faction flags in formatted tables
  • Custom information via macros

Visual Customization

  • Per-Faction Styling: Different factions can have unique colors and styles
  • Special Faction Styling: SafeZone and WarZone have distinct appearances
  • Line and Fill Properties: Customizable border/fill colors, opacity, line weight
  • Layer Management: Factions appear on dedicated layers (territory, homes, warps)
  • Home and Warp Markers: Faction homes and warps displayed as a colored circle on the map

Configuration

Pl3xMap-Specific Settings

Setting Default Description
pl3xmapEnabled true Enable/disable the Pl3xMap integration
pl3xmapLogTimeSpent false Log Pl3xMap update timing to console (debug)

Map Settings (Territory Layer)

These settings apply to Dynmap, BlueMap, SquareMap, and Pl3xMap. Pl3xMap is 2D and does not use mapTerritoryMaxY.

Setting Default Description
mapLayerName "Factions" Name of the territory (claims) layer in the map's layer menu
mapLayerHiddenByDefault false Whether the territory layer is hidden when first loading the map
mapLayerPriority 2 Territory layer ordering priority (lower numbers appear first)
mapLayerMinimumZoom 0 Minimum zoom level before territory layer becomes visible (0 = always visible)

Map Settings (Home Warp Layer)

Setting Default Description
mapShowHomeWarp false Enable/disable displaying Faction Homes on the map
mapLayerNameHome "Faction Homes" Name of the Faction Homes layer
mapLayerHiddenByDefaultHome true Whether the Faction Homes layer is hidden when first loading the map
mapLayerPriorityHome 3 Faction Homes layer ordering priority
mapLayerMinimumZoomHome 0 Minimum zoom level before Faction Homes layer becomes visible
mapWarpHomeIcon "redflag" Icon for Faction Homes. Note that you cannot use custom images with Pl3xMap - if the default value of redflag is specified, a red circle will be generated. Otherwise, the string specified will be converted to a hex value and used to create a colored icon. You can specify a 6-digit RRGGBB hex value (no # symbol) as the icon name to create a specific color.

Map Settings (Other Warps Layer)

Setting Default Description
mapShowOtherWarps false Enable/disable displaying Faction Warps (non-home) on the map
mapLayerNameWarps "Faction Warps" Name of the Faction Warps layer
mapLayerHiddenByDefaultWarps true Whether the Faction Warps layer is hidden when first loading the map
mapLayerPriorityWarps 4 Faction Warps layer ordering priority
mapLayerMinimumZoomWarps 0 Minimum zoom level before Faction Warps layer becomes visible
mapWarpOtherIcon "greenflag" Icon for Faction Warps. Note that you cannot use custom images with Pl3xMap - if the default value of greenflag is specified, a green circle will be generated. Otherwise, the string specified will be converted to a hex value and used to create a colored icon. You can specify a 6-digit RRGGBB hex value (no # symbol) as the icon name to create a specific color.

Faction Information Display

The faction popup description is customizable using the mapDescriptionWindowFormat setting. It is standard HTML that supports various macros (placeholders) that will be replaced with real information about the faction:

Macro Description
%name% Faction name
%description% Faction description
%players% List of faction members
%players.count% Number of players in the faction
%players.leader% Faction leader name
%power% Current Faction power
%maxpower% Max Faction power
%claims% Number of claimed chunks
%age% How long the faction has existed
%money% Faction bank balance
%flags.table1% - %flags.table10% Faction flags in 1-10 column tables
%flags.map% All faction flags as a map (flag: value)

Dynamic Flag Macros:

For each faction flag (like monsters, pvp, explosions, etc.), you can use:

  • %flagname.bool% - The boolean value (true/false) of if it is enabled/disabled
  • %flagname.boolcolor% - Boolean value with green/red color formatting
  • %flagname.color% - Flag name with green/red color formatting

Flag Table System:

The %flags.tableX% macros automatically arrange all faction flags into columns separated with a pipe delimiter |. For example:

  • %flags.table1% creates a single-column list
  • %flags.table3% creates a 3-column list (default used in template)
  • %flags.table5% creates a 5-column list for more compact display

The default configuration displays flags with color coding (it uses the %flagname.boolcolor% macro). The setting mapUseDarkModeColors toggles brighter green/red for dark map themes.

Default Description Template:

The description template uses HTML (setting mapDescriptionWindowFormat):

<div class='infowindow'>
  <div>
    <div style='font-weight: bold; font-size: 150%;'>%name%</div>
  </div>
  <div style='margin-bottom:7px;padding-bottom: 7px;border-bottom: 1px solid gray;'>
    <div style='font-style: italic; font-size: 110%;'>%description%</div>
  </div>
  <div>
    <div><strong>Leader:</strong> %players.leader%</div>
    <div><strong>Members:</strong> %players%</div>
  </div>
  <div style='margin-bottom:7px;padding-bottom: 7px;border-bottom: 1px solid gray;'>
    <div><strong>Age:</strong> %age%</div>
    <div><strong>Bank:</strong> %money%</div>
  </div>
  <div>
    <div style='font-weight: bold;'>Flags:</div>
    <div>%flags.table3%</div>
  </div>
</div>

Visibility Control

Setting Description
mapVisibleFactions Faction names/UUIDs to show (empty = show all). Use world:<worldname> to show all factions in a world
mapHiddenFactions Faction names/UUIDs to hide. Use world:<worldname> to hide a world
mapShowMoneyInDescription Enable the %money% macro (requires thread-safe economy)
mapUseDarkModeColors Use brighter green/red in description for dark map themes

World-Specific Visibility:

  • Add world:<worldname> to show/hide all factions in a specific world
  • Faction specification supports both names and UUIDs
{
  "mapVisibleFactions": ["MyFaction", "world:survival"],
  "mapHiddenFactions": ["TempFaction", "world:creative"]
}

Visual Styling

Default Style

By default, factions use either the Faction default colors or the map default colors. The primary color is used as the fill color, and the secondary color is used as the line color.

  • mapDefaultLineColor / mapDefaultFillColor: Optional hex overrides (e.g. "#00FF00"). If null/empty, the defaultFactionSecondaryColor and defaultFactionPrimaryColor from the main Factions config will be used instead.
  • mapUseFactionColors: When true, territory colors come from the faction's colors (set via /f color). When false, only the map defaults and per-faction overrides are used.

Global default line/fill opacity, line weight, and boost are defined in mapDefaultStyle. This object cannot be edited with /f config; edit mstore/factions_mconf/instance.json directly if you need to change default opacity or weight.

Per-Faction Overrides

The mapFactionStyleOverrides setting allows overriding style for specific factions. These overrides take precedence over faction colors and map defaults.

This setting cannot be configured with the /f config command - it must be edited manually in the mstore/factions_mconf/instance.json file.

Note

Comments have been added in the example below to explain values; do not add comments in your actual JSON file or it may cause errors.

{
  "mapFactionStyleOverrides": {
    "MyFactionName": { // The name of the faction - spelling must be exact
      "lineColor": "#0000FF", // The border color of faction territory
      "fillColor": "#0000FF", // The fill color of faction territory (inside the border)
      "lineOpacity": 1.0, // The opacity of the border
      "fillOpacity": 0.5, // The opacity of the fill (inside the border)
      "lineWeight": 3, // The thickness of the border line
      "boost": true // Whether to boost the faction layer to be on top of other layers
    }
  }
}

Default Special Faction Styles:

SafeZone and WarZone have built-in overrides (can be overridden again in mapFactionStyleOverrides):

"SafeZone": {
  "lineColor": "#FFAA00", // Orange
  "fillColor": "#FFAA00", // Orange
  "boost": false
},
"WarZone": {
  "lineColor": "#FF0000", // Red
  "fillColor": "#FF0000", // Red
  "boost": false
}

Troubleshooting

Common Issues

Territories not showing:

  • Check pl3xmapEnabled is true
  • Verify Pl3xMap is installed and running
  • Check mapVisibleFactions and mapHiddenFactions
  • Ensure factions have claimed territory

Performance problems:

  • Enable pl3xmapLogTimeSpent to identify bottlenecks
  • Limit visibility with mapVisibleFactions or mapHiddenFactions
  • Check server console for errors

Money not displaying:

  • Set mapShowMoneyInDescription to true and ensure economy is thread-safe
  • Verify Vault integration and faction bank settings

Wrong colors/styles:

  • Verify mapUseFactionColors and faction names in mapFactionStyleOverrides
  • Check the faction color set for the faction not displaying correctly
  • Use valid hex color codes (e.g. #RRGGBB)

Debug Options

Set pl3xmapLogTimeSpent to true in the config to log update timing to the console.