
Commands¶
Base aliases default to /cg, /creativegates, and /creativegate (configurable via aliasesCg).
| Command | Description | Permission |
|---|---|---|
/cg |
Base command / help | creativegates.cg |
/cg inspect [page] |
Inspect the gate you are looking at | creativegates.cg.inspect |
/cg manage [gate] [page] |
Open manage UI for the looked-at gate (or by id) | creativegates.cg.manage |
/cg tool [on\|off] |
Toggle whether inspect/manage item tools work for you | creativegates.cg.tool |
/cg override [on\|off] |
Toggle override mode (manage others' gates, bypasses) | creativegates.cg.override |
/cg world |
World management | creativegates.cg.world |
/cg world list |
List gate counts per world | creativegates.cg.world.list |
/cg world delete <world> |
Delete all gates in a world | creativegates.cg.world.delete |
/cg config |
Edit configuration in-game (advanced) | creativegates.cg.config |
/cg version |
Show plugin version | creativegates.cg.version |
Player workflows (tools)¶
Players can use tools to perform most CreativeGates actions (no commands needed). Defaults:
| Action | Default item | Notes |
|---|---|---|
| Create | Clock (named) | Opens fill picker when the player may choose fills |
| Inspect | Blaze powder | Same data as /cg inspect |
| Manage | Blaze rod | Same as /cg manage - settings + optional fill change |
/cg tool disables the item tools for that player; /cg inspect and /cg manage still work if they have permission.
Manage UI¶
- Dialog (newer versions): dialog with toggles for Secret, Entry, Exit, Players, Mobs, Vehicles, and Gate Fill
- Fallback: clickable chat table (same settings)
Currently, only the gate creator can manage, unless the player has override mode or creativegates.cg.override.bypass.
Override mode¶
/cg override lets staff manage and inspect secret gates they do not own. While overriding (or with bypass), they can also:
- Create in worlds listed in
gateCreationDisabledWorlds - Skip required frame materials (
blocksrequired)
See Permissions.