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Permissions

Assign nodes with your permissions plugin (e.g. LuckPerms). Several important nodes also have config defaults (permissionDefaultCreate, permissionDefaultUse, etc.) that CreativeGates applies at runtime - see Configuration.

Player permissions

Node Description
creativegates.create Create a gate
creativegates.use Travel through a gate
creativegates.setgatefill Choose fill type when creating or managing
creativegates.setfillparticlecount Choose particle density for particle fills

Bypass / staff helpers

Node Description
creativegates.create.bypassdisabled Always create in worlds listed in gateCreationDisabledWorlds
creativegates.create.bypassframe Always skip blocksrequired frame materials
creativegates.cg.override Use /cg override
creativegates.cg.override.bypass Always manage any gate / apply override bypasses without toggling override mode

Override mode (/cg override) also grants the world-creation and frame bypasses while enabled.

Command permissions

Node Description
creativegates.cg Base /cg command
creativegates.cg.inspect /cg inspect and blaze-powder inspect tool
creativegates.cg.manage /cg manage and blaze-rod manage tool
creativegates.cg.tool /cg tool
creativegates.cg.world World management parent
creativegates.cg.world.list /cg world list
creativegates.cg.world.delete /cg world delete
creativegates.cg.version /cg version
creativegates.cg.config /cg config

Bundles

Node Includes (summary)
creativegates.* create, setgatefill, setfillparticlecount, use, cg, version, inspect, manage, tool
creativegates.admin.* creativegates.* plus override, config, and world list/delete (admin-related functions)

Inspect / manage for players

Give creativegates.cg.inspect and creativegates.cg.manage (or creativegates.*) to players who should use blaze powder / blaze rod. Those command nodes are not implied by create/use alone.